Resize and move your texture into a suitable place and then desaturate it.Change the blending mode of your texture layer to overlay.
重新调整尺寸然后把你的贴图移动到适合的位置覆盖背景。
Resize and move your texture into a suitable place and then desaturate it.Change the blending mode of your texture layer to overlay.
重新调整尺寸然后把你的贴图移动到适合的位置覆盖背景。
Meanwhile, the scenes of rain, snow, fire flame and explosion are simulated livingly by means of particle system and dynamic texture mapping.
同时,利用粒子系统和动态纹理贴图的方法实现了雨、、
和爆炸效果的模拟。
As mentioned above in the directional lights section, the rendering of shadows for directional lights is an approximation that allows us to use a single render to cover a largeish area with shadows.
你也可以用着色语言作为技术的实现
处理阴影投射体和接收体的材质
实现更复杂的阴影算法,比如实现支持自投影的深度阴影贴图。
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